Recently, as the Cybercab officially began commercial service in Austin, Tesla also released a new teaser for the vehicle. In a September 4 post, Tesla highlighted Cybercab’s multimedia setup, including its 22-inch touchscreen, theater, music and gaming apps, as well as upcoming V5 Starlink hardware.
In a reply to Tesla’s post, Elon Musk said on September 5:
“You will be able to plug in your PlayStation or Xbox.”
This fits naturally with the Cybercab’s overall design philosophy. With no steering wheel or pedals, passengers won’t have to deal with traditional driving tasks during the ride. Instead, they can use that time to watch movies, listen to music, work, relax, or simply play games.
Imagine taking a trip in a Cybercab. You could connect a gaming console and play games on the 22-inch display, such as Forza Horizon or GTA 6. When you no longer have to drive, the time spent on the road becomes time you can actually enjoy.
That’s why in-car entertainment and personal productivity could be more than just add-on features for Cybercab. They may become an important part of how the cabin is designed and used. However, Tesla has not yet explained exactly how this capability will work. Whether Musk is referring to direct console connections, external video input, controller support, or another form of integration remains to be seen.
What is clear is that the announcement puts Tesla Cybercab gaming on the radar as a new area of interest and suggests that Tesla is continuing to expand its broader Tesla gaming ecosystem.
A 22-Inch Screen Built for More Than Navigation

The Cybercab's center display is central to its entertainment system.
Tesla has confirmed:
A 22-inch central display
Support for media streaming and gaming apps
Planned integration with Starlink V5 for in-vehicle connectivity
This is a different proposition from what Tesla vehicles currently offer.
Today's Tesla models run games through Tesla Arcade — a curated set of titles that run natively on the vehicle's hardware. Connecting a PlayStation or Xbox would mean pulling in game content from outside the vehicle's own ecosystem.
Musk's comment was that passengers will be able to connect a PlayStation or Xbox. He didn't specify:
What kind of connection port would be used
Which device models would be supported
How the output would be displayed on screen
Controller Support Already Exists — Full Console Is the Open Question

Here's what's already confirmed: passengers riding in a Cybercab can currently connect wired or wireless gaming controllers via USB-C and use them with Tesla Arcade titles.
That controller compatibility is live today.
What Musk's comment adds is the possibility of connecting a full PlayStation or Xbox — which raises a bigger question: would Cybercab support external video input?
If the car can accept an outside video signal, the large 22-inch screen could effectively function as an external display for a connected device.
Discussion in the community has pointed to possibilities like:
An HDMI port
DisplayPort over USB-C
But these are speculative. Tesla has not announced either as a confirmed feature.
It's Not Just About Full Consoles
Even without a full console connection, there are other devices that could take advantage of external video input — if Tesla ever enables it.
Portable gaming devices that passengers might already carry:
Steam Deck
ASUS ROG Ally
Nintendo Switch
Everyday devices like laptops would also fall into this category.
If Cybercab adds external video input support, any of these could potentially mirror to the center screen during a ride. But the specific product form and timeline remain unconfirmed.
Could Cybercab Shape Tesla’s In-Car Entertainment?
The significance of Musk's PlayStation and Xbox comment may extend well beyond how passengers spend time inside a driverless Cybercab.
Cybercab is the most obvious place for Tesla to experiment with a more entertainment-focused cabin. Its large 22-inch display, gaming apps and passenger-first interior make external gaming devices a natural fit. But the underlying technology required to support a PlayStation or Xbox — whether that turns out to be external video input, expanded USB-C functionality or another connection method — would not necessarily be useful only in a robotaxi.
If Tesla develops that capability as part of its broader infotainment platform, similar functionality could eventually make sense in other Tesla vehicles as well.
Tesla already treats gaming and media as part of the in-car experience across its lineup. Allowing the vehicle's display to accept content from external devices would represent a bigger change: the screen would no longer be limited to software running through Tesla's own infotainment system.
That could potentially make a future Tesla display work more like a general-purpose entertainment screen, opening the door to game consoles, handheld gaming systems or other personal devices.
There is also a longer-term question around Cybercab itself. Although Tesla is currently positioning it around autonomous ride-hailing, its two-seat electric-car format raises the possibility that the underlying vehicle or related designs could eventually have applications beyond fleet service. Tesla has not announced a consumer version, so that remains speculative.
For now, the more important point is that Cybercab may be the first place Tesla is showing a broader direction for in-car entertainment, rather than an isolated gaming feature designed only for robotaxi passengers.
Frequently Asked Questions
Q1:What’s the Difference Between Tesla Arcade and an External Game Console?
There are two fundamentally different ways gaming could work inside Cybercab.
With Tesla Arcade, the game runs through Tesla's own infotainment platform. An external gamepad simply acts as the controller.
Connecting a complete PlayStation or Xbox would be different. The console would normally generate its own video and audio output, meaning Cybercab would need some method of receiving that signal and displaying it on the 22-inch screen.
That is why Musk's comment has generated interest beyond basic controller support.
If he only meant connecting a PlayStation or Xbox controller, Cybercab has already demonstrated the basic concept of external gamepads. His future-tense reference to plugging in a "PlayStation or Xbox" could therefore point toward broader external-device integration.
Q2:Could Steam Deck, ROG Ally or Nintendo Switch Work With Cybercab?
Portable gaming devices could become another interesting use case, but Tesla has not confirmed compatibility with them.
The original article notes that devices such as:
Steam Deck
ASUS ROG Ally
Nintendo Switch
Laptops
could potentially take advantage of Cybercab's large screen if Tesla eventually adds external video input.
Q3:Does Tesla Cybercab Have HDMI?
There is currently no confirmed Tesla specification showing that Cybercab has an HDMI input.
HDMI would be an obvious way to connect a home console because modern PlayStation and Xbox systems normally send their video output over HDMI. If Cybercab had an HDMI input, its 22-inch touchscreen could potentially function as an external display for a console.